update 1.8.2


Since the last version had some small bugs and something very... unintended, I've decided to roll out this version which includes some changes originally planned for 1.9. Even though this is a sub-update it contains some pretty major stuff.

UPDATE NOTES:

  •  Module Changes: with new drones being so good at everything, the other support modules neede a bit of a push to specialise them more.
    • Binisium Reactor: Still boosts your energy regen and storage, but on the third upgrade it gains a brand new passive: collecting excess energy charges the reactor. When fully charged, your next shot will cause all your weapons to deal double damage for a given amount of time.  If it sounds powerful that is because it is.
    • Magnet: Now deflects projectiles from the start. Its new third tier passive is a chance to double the value of collected pickups. Yes, that includes circuits. Consider it an investment.
  • Almost all player self-damage should be reduced in half. Except bolt EMP, you still have to be careful with that.
  • Missile reload very slightly reduced. 
  • Turret knockback resistance increased
  • Leaper mine trigger time 12 -> 15 frames
  • Weapon crates start dropping 2 weapons after wave 10 (down from wave 15)
  • Assemblers now have a helpful display above them
  • Assembler end of wave break now scales with wave
  • Improved healthpack visibility
  • Bug fixes
  • You can no longer spawn turrets with middle click. Literally 1984, I know
  • Leaderboard wiped due to above

Files

stardust arena 1.8.2 alpha.zip 36 MB
Mar 04, 2022

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