BIG update 1.6
Stardust Arena » Devlog
After 4 months of hiatus this project has been revived
This is the biggest update yet because we've been working on it for the last month
BIG BIG STUFF:
- Weapons are now modules too! You can collect them and upgrade them just like everything else. Green weapons are the most powerful available... or so we think
- You can only hold up to 2 weapons at a time instead of the previous rotation of 3, but you can now also choose your starting weapon
- Weapon crates spawn every 3 waves and contain more white weapon modules as the game progresses
- New weapon: PMG (Plasma Machinegun) - rapid shots with good single target and crowd control potential, but hungry for energy
- New enemy: Spectre - equipped with a PMG of its own it blinks around you spraying and praying
- Keybinds menu - for the settings lovers out there
- New track, more is to come
- Experimental passive for the green magnet module - pushes away enemy projectiles
- All modules will eventually get unique passive effects at green rank - the current exponential scaling is a placeholder for the more interesting and engaging effects that we have planned
- Better death screen with tips and more stats. You will see it a lot
- First-time tutorial tor newcomers to teach the basics
BALANCE UPDATES:
- Enemies spawn slower the more are on the screen - and faster the less there are
- Scribber sprite is now bigger making it easier to hit
- Trailer damage and acceleration nerfed, health 110 -> 100
- Reaper health 150 -> 130
- Asteroid minimum size to hit ships and missiles is now bigger - you will only be hit by the 2 biggest asteroid sizes
- Bouncer's initial rank nerfed - previous bouncer is equivalent to rank 2
- Missile contact damage buff
- Explosions ignore iframes, can only hit once
- Drone damage 2 -> 3
- Drones now ignore iframes
- Health module base health 10 -> 5
- Regular enemy bullet damage 8 -> 5
- Drill damage 3 > 4
- Energy yield from asteroids increased
- Out of combat energy regen increased
GRAPHICS UPDATES:
- Background objects added for Sector 1
- Barrier now extends into the third dimension
- Radar has been unpixelated for clarity
- Health and energy bar HUD revamped for better visibility and style
- Various enemies have animated thrusters
- New scribber sprites
- Reaper gets animation for shooting rocket
MISC:
- many bugs fixed
- module ranks now have names
- waves revised a bit
Files
sa 1.6 alpha.zip 22 MB
Jun 22, 2021
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Stardust Arena
a fast paced, chaotic top down arcade shooter-roguelite hybrid
Status | In development |
Authors | StardustArena, Binisfox |
Genre | Action, Shooter |
Tags | 2D, arena, Fast-Paced, Pixel Art, Roguelite, Space, Top down shooter |
Languages | English |
More posts
- update 1.8.3Mar 26, 2022
- update 1.8.2Mar 04, 2022
- update 1.8.1Feb 28, 2022
- update 1.8Feb 27, 2022
- update 1.7Sep 08, 2021
- update 1.61Jun 23, 2021
- v1.52 (last one for a while)Apr 11, 2021
- 1.5 updateFeb 19, 2021
- 1.4 updateJan 24, 2021
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